Mira Chambers (
inlikethebrume) wrote2021-01-14 10:05 pm
Entry tags:
Application for Noctium
« PLAYER INFORMATION »
Name: Lita
Are you over 18?: Oh god yes, 30+
Contact: Plurk @ 'starryeyedgleam' and Discord @ 'DRK Priestess#4712'
Other characters, if any:N/A
« CHARACTER INFORMATION »
Character: Mira Chambers (WoL OC)
Canon: Final Fantasy XIV
Canon point: Post 5.4, Futures Rewritten
OU or AU?: OU
Age: 27
Species: Hyur or human
« RECORD »
Disposition:
+ Compassion: What drives her to be a dark knight is compassion for her fellow downtrodden man and the need to protect others. Having grown up in the Brume, she's no stranger to the highborns looking down on those who live there and see nothing but vermin. She's used to the knights doing nothing to aid those less fortunate and focus more on the nobility and those considered better. It's why she is so drawn to the Job of Dark Knight: they are considered the true heroes who protect the weak (prior to Heavensward, thank you Aymeric for being such a good boy) but do not follow the set rules of society because why should they? But Mira has also shown these traits throughout her journey as an adventurer and as the Warrior of Light and Darkness: she's stood up for a poor woman in Ul'dah when a greedy merchant was trying to get her to work for him after accusing her of stealing, she's defended a young woman from the Brume after she told off some corrupt Temple Knights, and even saved people from being tempered by the primal Ifrit on a few occasions. She cares about people and despite Fray (her inner struggle and technically another side to her, feel free to insert your Persona jokes here) protesting and ranting when she doesn't get the proper thanks, she still goes off to help no matter what.
+ Courage: It's not like she can simply ignore a cry in need, that's not in her ideals. That's not what a dark knight does. Courage also goes in hand with compassion; you need to care about what you do and despite times where Mira wants to throw her hands up at how Done she can be at the state of the world, she does what she does because she cares about people. Where she grew up, most didn't really have dreams and ambitions, knowing that they would simply wither away and die in the end. If she didn't have compassion, she wouldn't have wanted to get to know people such as letting Minfilia of the First (later called Ryne) come with her for patrols or even give her comfort when Thancred was being a dumb idiot when she was worried about not being 'his' Minfilia. She wouldn't have wanted to help protect Rielle from her Halone-crazed mother trying to kill her(Dark Knight 50-60 questline) or be there for Arya when she wants to strive to be as strong as Mira (Red Mage questline).
- 'Reckless' Boredom/Can't Relax: Mira always needs to be occupied with something, whether it's reading or doing some sort of busywork that will challenge her. As mentioned in her backstory, while working for the same person her mother did, she did do her work but she was usually caught slacking or just bored out of her skull. She's someone who needs a challenge otherwise being bored will lead to things that will not bore her, usually in the dangerous sense. Like trying jumping puzzles in Kugane that are so small she would probably fall from making a wrong step or trying to get a Hunt mark too strong for her.
- Blunt: She's also known to be a bit blunt at times, learned from her time with Fray. As much as she loves to help people, she would like to be appreciated and not taken advantaged of. She even yelled at a merchant for being ungrateful after she saved his goods mostly (or rather she saw Fray do it but Fray is her but didn't realize it until later). She's also smashed a man's reward of a fine bottle of ale because he tricked her into doing an errand, taking advantage of her kindness. But mostly, if something is not right, Mira will tell them about it.
+/- Knowledge Seeking: Mira loves to learn about anything different than what she is used to. It's why she's usually with a book under her arm as well as her greatsword because it was the simple books in the school in Foundation that got her to love the written word. Because Ishgard was so insular prior to Heavensward, anything that didn't involve Halone or fighting dragons was considered a treat for Mira and the need just grew. It's because of this need that led her out of Ishgard after the Calamity and became an adventurer: to see and learn new things. But learning the new things and truths can lead her into trouble. Again, see learning the origins of the Dragonsong War.
Under pressure:As of Shadowbringers, she has been to another world and adjusted rather well given both her body and soul were brought there in tact. But also, Mira is a Warrior of Light and Darkness, meaning that she has been a part of many battles including revolutions to war to saving two worlds before a calamity happened. In other words, this feels like Tuesday.
When it comes to Noct's setting, Mira will feel awkward about syncing when it comes to sex at first. Not a prude but just haven't done it in years. Once she gets over that then she'll be fine. Hand holding and hugs are good.
Condition upon arrival: She isn't dying or anything. Not after that last scare from the end of Shadowbringers where she was housing in a bunch of tainted Light but she's in pretty decent health. Various scars but those were from normal battles and whatnot. No illnesses or anything, just a fighting fit derp Warrior.
Abilities:
Dark Knight- The vigilante types so to speak. Dark knights are basically tank classes who use a giant two handed sword and channels magic through it, mostly of the dark kind.
Red Mage- Using both black and white mana, a red mage can cast both white and black magic at a rapid pace but uses a rapier and stone to channel their aether. Unlike black and white magic which has its own sources, red magic is more focused on the aether of the caster.
Machinist- The power of *GUN*. Machinists use one handed guns as well as various types of machines such as a turret or even a large automaton called the Automaton Queen.
Summoner- Summoners having bathed in the aether of primals (by fighting them) can summon smaller versions called 'egis' to fight alongside with them. Uses tomes as their weapon. Only one egi or carby can be out at a time.
The Echo: A special ability that shows the user is one of the Mothercrystal's Blessed...or so everyone assumed until Shadowbringers. It was revealed in Echoes of a Fallen Star that the Echo is actually remnants an ability from the Ancients that every Sundered soul has deep down and can be activated by witnessing a very traumatizing event; in this case, seeing falling stars from the End of Days like the Ancients. It can translate any language known (but cannot speak it, just understand) as well as protects the user from tempering and mind control from enemies. In Stormblood and Shadowbringers, it has been seen to create a barrier around the Echo user and anyone near them (we'll say about 8-10 ft near the user) and shields them from tempering. With the Echo, she can be pulled into seeing the memories of someone's past. She cannot trigger it on her own and it happens at the weirdest times. The Echo also gives her a bit of a boost in endurance, being able to take a few more hits than the typical person. Due to how it is, I will have a permission post for anyone who wants to interact or not interact with this power.
Kojin's Blessing: Due to the Kojin's Blessing, Mira is able to breathe underwater as if she were on land.
Inventory:
-Stone of Azem
-Shadowbringer
-Job Crystals of Dark Knight, Red Mage, Machinist, and Summoner
-Small bag of gil (money)
Gembond: Ruby
Gem Location: Right above her cleavage. Barely touches the area.
« MISCELLANEOUS »
